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		<title>Short Position</title>
		<link>http://ajh1138.wordpress.com/2011/09/04/short-position/</link>
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		<pubDate>Sun, 04 Sep 2011 05:15:16 +0000</pubDate>
		<dc:creator>Aaron J Henderson</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Military]]></category>
		<category><![CDATA[Space]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[fighters]]></category>
		<category><![CDATA[flash fiction]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[scifi]]></category>
		<category><![CDATA[stock market]]></category>
		<category><![CDATA[story]]></category>

		<guid isPermaLink="false">http://ajh1138.wordpress.com/?p=414</guid>
		<description><![CDATA[A convoy of Qoshisu Alliance ships had been spotted a few days before, slowly making their way through disputed space between the Uferay and Ahechash systems.  Commander Paul Shaumberg planned to use his squadron&#8217;s weekly ordnance allocation to pay them a visit. &#8220;Golf Seven, set for purchase: two hundered shares of Severin Shipyards. Initiate trade [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ajh1138.wordpress.com&amp;blog=3796961&amp;post=414&amp;subd=ajh1138&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A convoy of Qoshisu Alliance ships had been spotted a few days before, slowly making their way through disputed space between the Uferay and Ahechash systems.  Commander Paul Shaumberg planned to use his squadron&#8217;s weekly ordnance allocation to pay them a visit.</p>
<p>&#8220;Golf Seven, set for purchase: two hundered shares of Severin Shipyards. Initiate trade on engagement,&#8221; Schaumberg addressed DeSantis, the squadron&#8217;s Field Broker. &#8220;Golf Flight, target the frigates first.  Secondary targets at your discretion.&#8221;  Most of the flight already had their targets set up, anticipating his command based on the put order.</p>
<p>&#8220;Trade ready, Golf One.&#8221; DeSantis responded, &#8220;Projected return is around eight-hundred Kilo based on sum target value minus fees.&#8221;</p>
<p>&#8220;Let&#8217;s make sure those ships are unsalvageable, boys,&#8221; added Lt. Garrett, the squadron&#8217;s second in command.  &#8220;Each one they can repair cuts into our portfolio.&#8221;</p>
<p>&#8220;We&#8217;re in range.  Open fire!&#8221; the commander ordered.  DeSantis transmitted the purchase order.  Salvos of anti-ship missiles streaked from under the wings of each fighter as they dodged heavy laser fire.  Working in teams of four, the squadron made quick work of the frigates.  The convoy was in chaos, with escorts moving to protect the most valuable ships and drone fighters peeling off to repel the attackers.  Several other bulk transports and support vessels, sluggish and unable to maneuver out of the fray, proved to be easy prey as usual.</p>
<p>The flight regrouped just beyond the range of the convoy&#8217;s guns, their rear-mounted laser turrets cleaning up the few dozen fighters that pursued them.  Sensors told the story: the frigates had all been destroyed.  The enemy would need to replace those ships, and would do so within a couple of months.  Severin Shipyards, like all military contractors in the galaxy, sold to all sides.  They were the sole provider of frigates of that type, so the squadron&#8217;s fresh shares in that company would soon increase in value dramatically.</p>
<p>The commander checked his status readout.  His group was intact, with minimal damage to a few fighters.  &#8220;Great job, flight.  Golf Seven, do we have confirmation?&#8221;</p>
<p>&#8220;Affirmative, sir,&#8221; DeSantis reported, &#8220;the trade was accepted before the first missile hit.&#8221;</p>
<p>&#8220;What&#8217;s the ticker say?&#8221; Garrett asked.</p>
<p>&#8220;Looks like the market&#8217;s heard about the attack,&#8221; said DeSantis.  &#8220;Speculation on Severin is heating up.&#8221;</p>
<p>Schaumberg smiled as he heard the hoots of his squadron over the radio.  Another profitable victory.  &#8220;Outstanding, Golf Seven.  Wait, what&#8217;s this?&#8221;</p>
<p>One of the medium-sized ships of the convoy had piqued the commander&#8217;s interest. &#8220;<em>Golden Hope</em>&#8230;?&#8221;  He scrolled through the ship&#8217;s details on his main monitor.  &#8220;Golf Seven, run the numbers on Keuren Naval Engineering, symbol Kilo November Echo Bravo Romeo.&#8221;</p>
<p>&#8220;Stanby, Golf One&#8230;&#8221; the Field Broker punched the stock symbol &#8220;KNEBR&#8221; into his finance computer and performed some analysis.  &#8220;Down one point today, trending down thirteen for the month on low construction orders.&#8221;</p>
<p>&#8220;Well, they&#8217;re about to get a pretty big contract,&#8221; Schaumberg replied. &#8220;Boys, we&#8217;re going for another run.  Target <em>Golden Hope</em> with everything you&#8217;ve got left.  Golf Seven, purchase three thousand shares of KNE.  Initiate now so there aren&#8217;t a bunch of questions about the timing.&#8221;</p>
<p>&#8220;Affirmative, Golf One.&#8221;  A few seconds passed.  &#8220;Trade sent.  Responses are delayed due to heavy activity.  The markets just opened on Hahn and New Gibraltar.&#8221;</p>
<p>Shaumberg broke hard left and dove for the transport.  The rest of the flight followed.  As they closed in on the transport, Garret checked his forward camera and saw the large red cross painted on its side.   &#8220;Ah, Paul, that&#8217;s a medical ship.  Recommend we abort.&#8221;</p>
<p>&#8220;Negative, Golf Two,&#8221; the commander replied,&#8221;we&#8217;ll say it was caught in the first attack.&#8221;</p>
<p>The fighters continued their dive.  Garrett protested, a slight panic in his voice, &#8220;Sir, there are twenty-two hundred wounded on that ship.  Recommend we abort this attack!&#8221;</p>
<p>&#8220;Casualties of war, Matt,&#8221; Shaumberg said, irritated.  &#8220;Once that trade&#8217;s confirmed, light her up, boys.  Makin&#8217; some bank today.&#8221;</p>
<p>&#8220;Schaumberg, listen to me!  Call off the attack!&#8221; Garrett shouted into his mic as <em>Golden Hope</em> came into visual range.</p>
<p>&#8220;Golf One,&#8221; DeSantis&#8217; voice carried a tinge of doubt and confusion, &#8220;the trade is complete.&#8221;</p>
<p>&#8220;Golf Flight, open fire!&#8221; the commander ordered.</p>
<p>Garrett yelled and pounded his console with his fists as a swarm of missiles streaked from the rails beneath their fighters. &#8220;God damn it, Schaumberg!&#8221;  The missiles slammed into the side of <em>Golden Hope</em>, tearing it nearly in half as they penetrated the hull of the ship and detonated deep within.  A single tear fell down Garrett&#8217;s cheek as he watched the bulkheads collapse and countless bodies were flung into space by secondary explosions.</p>
<p>Garrett had mostly regained his composure by the time the flight regrouped. &#8220;I tried to stop you, Paul,&#8221; Garret&#8217;s voice was still shakey as he addressed his commander on a private channel.</p>
<p>&#8220;Another day at the office, Matt.  You gotta let it go.&#8221;</p>
<p>&#8220;Those men&#8230;&#8221; Garrett&#8217;s voice trailed.</p>
<p>Schaumberg was indignant.  &#8220;You mean those bastards who were trying to kill <em>our</em> men up until they wound up in comfy hospital beds?  Screw &#8216;em.&#8221;</p>
<p>&#8220;No, Paul, you don&#8217;t get it,&#8221; Garrett was starting to lose it again,&#8221;Those men&#8230;were all covered by Orion Life, the standard insurance carrier for Qoshisu med transports.  About a quarter of our portfolio&#8217;s tied up in Orion subsidiaries.  We may have just lost millions.&#8221;</p>
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		<title>We are being giant pussies about space exploration.</title>
		<link>http://ajh1138.wordpress.com/2011/08/29/we-are-being-giant-pussies-about-space-exploration/</link>
		<comments>http://ajh1138.wordpress.com/2011/08/29/we-are-being-giant-pussies-about-space-exploration/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 23:14:35 +0000</pubDate>
		<dc:creator>Aaron J Henderson</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Space]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[ISS]]></category>

		<guid isPermaLink="false">http://ajh1138.wordpress.com/?p=412</guid>
		<description><![CDATA[So we might have to abandon the ISS for a while.  It has been continuously inhabited since November 2, 2000.  That&#8217;s pretty cool.  We&#8217;ve had humans living in space continuously, every minute of every day, for almost 12 years!  And now, because we&#8217;re big pussies, we&#8217;re going back to being a terrestrial species.  While we [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ajh1138.wordpress.com&amp;blog=3796961&amp;post=412&amp;subd=ajh1138&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So we might have to <a href="http://www.physorg.com/news/2011-08-nasa-space-station-evacuated-late.html" target="_blank">abandon the ISS for a while</a>.  It has been continuously inhabited since November 2, 2000.  That&#8217;s pretty cool.  We&#8217;ve had humans living in space continuously, every minute of every day, for almost 12 years!  And now, because we&#8217;re big pussies, we&#8217;re going back to being a terrestrial species.  While we wait for every single nut, bolt, screw, switch, wire and rivet of the Soyuz to be checked ad nauseum, we&#8217;re letting the final frontier get the last laugh.</p>
<p>I think we spend way too much time, money and effort making triple-redundant systems and taking this &#8220;failure is not an option&#8221; shit way too far.  By definition, failure already <em>isn&#8217;t</em> an option &#8211; it&#8217;s not something that is a chosen course of action.  Failure means &#8220;shit happens&#8221;.  In space exploration (usually in either trying to get to space or return from space) shit happens &#8211; shit that you can&#8217;t foresee regardless of how many sensors you cram into something.  If we were a little more hearty about the risks &#8211; and spent less money and time trying to minimize them &#8211; we&#8217;d learn a lot more about how space travel can be accomplished and, heaven forbid, we might actually make some money and jobs out there in the &#8216;verse.</p>
<p>It&#8217;s true that everything related to space exploration is expensive:  The vehicles, the training for the astronauts and every single person on the ground who supports them, plus the immense piles of documentation, checklists, and checklists for the checklists&#8230;all to try to ensure that the mission is a success.  I submit that we should be a bit more cavalier about space.</p>
<p>How many thousands of people would sign up this instant for a chance to go to space, even if the risks were greatly increased?  How much money and time could we save if maybe we didn&#8217;t have system upon system checking each other?  How much weight could we save on our space vehicles if we didn&#8217;t have so many redundant systems?  Does this sound like the Soviet approach to space exploration?  I guess it does, but along with the Soviets&#8217; almost reckless attitude toward tossing people into orbit, we pair our western fetish for technology.</p>
<p>The death of a crew of astronauts is a tragic event, but so are the deaths of an equal number of passengers on a bus that plummets down a cliff in Peru.  Personally, I&#8217;d rather be on the rocket when I go.  It&#8217;s time that our expectations from astronauts was backed down just a little bit, from Godlike Superbeing to Lucky Person With A Pretty Cool Job.  And I don&#8217;t mean to say that our current and former astronauts aren&#8217;t worthy of exaltation &#8211; quite the opposite, in fact.  Take just about anybody who&#8217;s been in space and you have the best of the best of human specimens.  They have it all &#8211; brains, physical stamina and dexterity, courage, etc.  What I propose is that we lower the standards substantially, making space exploration much more common, and more risky.</p>
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		<title>Artificial Banality</title>
		<link>http://ajh1138.wordpress.com/2011/08/29/artificial-banality/</link>
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		<pubDate>Mon, 29 Aug 2011 03:35:19 +0000</pubDate>
		<dc:creator>Aaron J Henderson</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Programming]]></category>
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		<category><![CDATA[AI]]></category>
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		<guid isPermaLink="false">http://ajh1138.wordpress.com/?p=409</guid>
		<description><![CDATA[Bob glanced around the virtual conference room at the avatars of the other managers and staff gathered there.  &#8220;Well, based on where we&#8217;re at from a technology perspective, we can kinda synergize with this Business Plan.   So if there isn&#8217;t any heartburn with regard to having that conversation later on, I think we&#8217;re good [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ajh1138.wordpress.com&amp;blog=3796961&amp;post=409&amp;subd=ajh1138&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Bob glanced around the virtual conference room at the avatars of the other managers and staff gathered there.  &#8220;Well, based on where we&#8217;re at from a technology perspective, we can kinda synergize with this Business Plan.   So if there isn&#8217;t any heartburn with regard to having that conversation later on, I think we&#8217;re good to go.&#8221;</p>
<p>The other avatars nodded in agreement with what the new manager had said.  And with that, the meeting was adjourned.  Most of the participants blinked out of the room after some cursory goodbyes, but three remained behind;  Emily, the project manager, and the software developers Dan and Henry.  This had been one of their first team meetings since their manager, Phil, had been killed in a bizarre boating accident a week before.</p>
<p>&#8220;That was incredible!  How did you guys program him to do that?&#8221; Emily asked.  She was astonished at how the two programmers had managed to create such a lifelike script in such a short amount of time.</p>
<p>&#8220;Bob?  Seriously?&#8221; Dan absently scoffed as he finished up an email he&#8217;d been working on during the meeting.  He then turned his full attention to Emily, a courtesy he only afforded to those who&#8217;d won his respect. &#8220;The toughest part was getting the stupid thing to maintain eye contact with other avatars.  We just wrote him so neither of us had to lead the meeting.&#8221;</p>
<p>&#8220;What about speech recognition&#8230;comprehension?  You guys created a virtual manager for yourselves and you&#8217;re acting like it&#8217;s no big deal.&#8221;</p>
<p>Henry walked his avatar over to their side of the table.  &#8220;He doesn&#8217;t &#8216;comprehend&#8217; speech so much.  He just recognizes when somebody stops talking. You&#8217;ll notice he doesn&#8217;t usually say anything unless he&#8217;s asking a question or being asked a question.&#8221;</p>
<p>Dan tapped his temple and narrowed his eyes, &#8220;There&#8217;s very little actually going on in there.&#8221;</p>
<p>Emily still wasn&#8217;t convinced it was so simple.  &#8220;But he assigns tasks; he schedules work and inquires about progress.  You must have built <em>some</em> kind of AI core in there.&#8221;</p>
<p>&#8220;When he leads meetings, he&#8217;s reading spreadsheets like a checklist,&#8221; Dan explained.  &#8220;He looks at a task on the spreadsheet and then asks the person assigned to that task how much longer it&#8217;s gonna take.  When he gets a response, he updates the spreadsheet and moves on to the next task.&#8221;</p>
<p>Henry elaborated, &#8220;Of course, the trick is in <em>how</em> he asks that question.  You couldn&#8217;t just have him ask <em>&#8216;How much longer will this take?&#8217;</em> over and over again, or people would realize just how ridiculous and pointless he really is.  The Bob script&#8217;s able to change it up a bit.&#8221;</p>
<p>&#8220;The script parses input only at a rudimentary level,&#8221; Dan said as he displayed some flowcharts and diagrams on the conference room&#8217;s holoscreen, &#8220;He&#8217;s capable of recognizing approval or disapproval from those around him, and he can capture frequently-used terms to sprinkle into his own speech and writing.&#8221;</p>
<p>&#8220;Another trick is that he can immediately re-iterate things that other people say,&#8221; Henry said with a touch of pride,&#8221;so it sounds like he understands what&#8217;s going on.  Dan had the script reference a thesaurus so it just replaces what you say with similar-meaning words and says it right back to you.&#8221;</p>
<p>&#8220;There are a couple of bugs in his response routines, but we&#8217;ve actually come to think of them as features,&#8221; Dan interjected.  Emily looked intrigued.</p>
<p>&#8220;You&#8217;ve noticed how sometimes he seems like he&#8217;s confused about what projects are being discussed?&#8221; Henry asked with a sly smile.</p>
<p>&#8220;I suppose,&#8221; Emily said, vaguely remembering a few instances,&#8221;but I figure everybody gets confused from time to time.  Those meetings are pretty boring and we have so many of them.&#8221;</p>
<p>Henry started chuckling, so Dan explained, &#8220;We counted on that when we finished the script.  It&#8217;s our human ability to recognize and forgive human fallibility.  It&#8217;s part of his charm.&#8221;</p>
<p>&#8220;You see, the projects have no meaning to him,&#8221; Henry said, &#8220;He&#8217;s just repeating words that he&#8217;s encountered in previous meetings and emails.  So when somebody catches him talking about stuff that has nothing to do with the topic at hand, he&#8217;s been programmed to brush it off with an &#8216;Aw, shucks, I&#8217;m sorry.&#8217;  It even makes him seem a little more human.  In the next version I think we might have him banter about the weather or football.&#8221;</p>
<div>&#8220;Well, regardless of how you guys did it, he&#8217;s amazing.  His management style is virtually indistinguishable from Phil.&#8221;  Emily laughed slightly, &#8220;If I didn&#8217;t know better I&#8217;d think that you&#8217;d just took out Phil&#8217;s brain and plopped it onto a microchip.&#8221;</div>
<p>Henry and Dan&#8217;s avatars glanced at each other quickly, Henry&#8217;s face registering shock, while Dan&#8217;s brow furrowed with anger.  Dan&#8217;s avatar blinked out of the conference room as he stood up from his chair and walked his considerable physical girth the few paces to Emily&#8217;s cubicle.  Once behind her chair, he slowly bent over and whispered menacingly in her ear, &#8220;Don&#8217;t ever, <em>ever</em>, insult our code like that again.&#8221;</p>
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		<title>Time-Limited Small Arms for Revolutions</title>
		<link>http://ajh1138.wordpress.com/2011/08/22/time-limited-small-arms-for-revolutions/</link>
		<comments>http://ajh1138.wordpress.com/2011/08/22/time-limited-small-arms-for-revolutions/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 18:51:47 +0000</pubDate>
		<dc:creator>Aaron J Henderson</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Inventions]]></category>
		<category><![CDATA[Military]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[i am kinda serious]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://ajh1138.wordpress.com/?p=407</guid>
		<description><![CDATA[The &#8220;civil&#8221; war in Libya has me thinking about what&#8217;s going to happen to all those weapons that have been provided to the rebels by NATO.  Here&#8217;s an advertisement from the near future&#8230; We&#8217;ve all been there:  You smuggle a few thousand guns to rebel fighters in a country where you&#8217;d like to topple a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ajh1138.wordpress.com&amp;blog=3796961&amp;post=407&amp;subd=ajh1138&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The &#8220;civil&#8221; war in Libya has me thinking about what&#8217;s going to happen to all those weapons that have been provided to the rebels by NATO.  Here&#8217;s an advertisement from the near future&#8230;</p>
<p>We&#8217;ve all been there:  You smuggle a few thousand guns to rebel fighters in a country where you&#8217;d like to topple a dictator.  Next thing you know, the dictator&#8217;s gone but now you have all those guns floating around.  Most of them end up in the hands of insurgents (who were your buddies a couple of weeks ago but are now definitely anti-you), and some of them make their way to the black market and end up getting used against your drug enforcement agents and/or the drug cartels that are propping up your government.</p>
<p>Not anymore!  With our exclusive line of DisposArms™ time-limited weaponry, not only do you minimize the risk of your own weapons being used against you but you can also prevent flooding the lucrative secondary arms markets with spare weapons.</p>
<p><strong>Design and Features</strong></p>
<ul>
<li>Critical components of the weapons are built to fail due to corrosion or use after a predetermined time period or a given number of rounds have been fired.  Special composite materials cause the components to fuse together upon failure, rendering the weapon inoperable.  The components fuse in such a way as to make re-manufacturing/cannibalization of the weapon highly impractical.</li>
<li>Non-critical components, such as grips, stocks and other furniture, are made from biodegradable plastics with a predetermined lifespan.</li>
<li>The usable lifespan of the weapons can be custom-tailored to your specific revolutionary or counter-revolutionary timetable.</li>
<li>Failsafe explosive devices can be implanted in the weapons and remotely detonated should the need arise.  The size, composition and lethality of the explosive can be customized according to your needs.</li>
<li>GPS tracking devices are also available to ensure that your guns stay on-task and in-country.</li>
<li>We also offer an extra-special feature that ties the self-destruct system into the GPS locator.  If a weapon leaves a boundary area that you have defined, the weapon automatically detonates.  You can even modify the boundary from our convenient phone app!</li>
<li>DisposArms™ can be crafted to use a variety of locally-available calibers or you can choose from our line of proprietary, time-sensitive ammunition for even better control of your arsenal.</li>
</ul>
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		<title>DARPA&#8217;s 100 Year Starship Study: a rebuttal</title>
		<link>http://ajh1138.wordpress.com/2011/08/19/darpas-100-year-starship-study-a-rebuttal/</link>
		<comments>http://ajh1138.wordpress.com/2011/08/19/darpas-100-year-starship-study-a-rebuttal/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 16:32:28 +0000</pubDate>
		<dc:creator>Aaron J Henderson</dc:creator>
				<category><![CDATA[Space]]></category>
		<category><![CDATA[darpa]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://ajh1138.wordpress.com/?p=403</guid>
		<description><![CDATA[As the 100 Year Starship Study winds down, I have a few bones to pick with the FAQ. http://www.100yss.org/faq.html Why Is DARPA making this investment? &#8220;&#8230;The technologies we create can have very direct impacts here on earth, including benefitting the warfighter-DARPA&#8217;s principal customer. &#8220; OK, count me (and a lot of actual scientists) out.  I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ajh1138.wordpress.com&amp;blog=3796961&amp;post=403&amp;subd=ajh1138&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>As the 100 Year Starship Study winds down, I have a few bones to pick with the FAQ.</p>
<p>http://www.100yss.org/faq.html</p>
<p><strong>Why Is DARPA making this investment?</strong><br />
&#8220;&#8230;The technologies we create can have very direct impacts here on earth, including benefitting the warfighter-DARPA&#8217;s principal customer. &#8220;</p>
<p>OK, count me (and a lot of actual scientists) out.  I ain&#8217;t workin&#8217; on no spaceship ideas if you&#8217;re just going to use them to blow shit up.  Get your <em>Heartbreak Ridge</em> out of my <em>Apollo 13</em>.  Why isn&#8217;t there a SARPA ?(replace the D in DARPA with an S for Space).  I know we already have NASA, but I think we need a more DARPA-like organization dedicated to the next generation of human space travel.</p>
<p><strong>Is it a starship? Where do I sign up?</strong><br />
&#8220;Neither DARPA nor NASA are actually building a 100 Year Starship.&#8221;  Why not?  Just gonna sit around and talk, huh?<br />
&#8220;Consequently we are not taking starship crew applications at the present time.&#8221;  Why not?  They don&#8217;t have to be applications for an actual crew, but it might be a revelatory exercise to actually review applications for a hypothetical starship crew.  You&#8217;re going to need cooks and janitors, and who knows what else.  What qualities and skills will you actually need in order to send a crew on such a long mission?</p>
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		<title>Hauler</title>
		<link>http://ajh1138.wordpress.com/2011/06/23/hauler/</link>
		<comments>http://ajh1138.wordpress.com/2011/06/23/hauler/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 15:13:47 +0000</pubDate>
		<dc:creator>Aaron J Henderson</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[flash fiction]]></category>
		<category><![CDATA[scifi]]></category>

		<guid isPermaLink="false">http://ajh1138.wordpress.com/?p=401</guid>
		<description><![CDATA[Here&#8217;s the first draft of a little flash-fiction piece I banged out recently. &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; Norris had given up on his dreams about six years and eight billion AU&#8217;s ago.  He&#8217;d not found contentment with his life of hauling cheap commodities around the solar system, but being a realist he had come to accept the fact [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ajh1138.wordpress.com&amp;blog=3796961&amp;post=401&amp;subd=ajh1138&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the first draft of a little flash-fiction piece I banged out recently.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Norris had given up on his dreams about six years and eight billion AU&#8217;s ago.  He&#8217;d not found contentment with his life of hauling cheap commodities around the solar system, but being a realist he had come to accept the fact that he&#8217;d never be much more than a freighter pilot &#8211; another easily replaced cog in a mediocre shipping company.</p>
<div>     &#8220;Pilot.&#8221;  A bullshit word these days, he knew.  The nav computers usually knew where you were heading before you did.  Back when he started out you had to type the coordinates in.  A few years later they got the voice recognition debugged to the point where a slight drawl or mouthful of peanuts wouldn&#8217;t set the heart of the sun as your next waypoint.  But now the central office directly controlled everything in the name of efficiency.  Any deviation from the flight plan required several acts of Congress and God, plus the placental blood of your first born.  Pilots were were just there in case the computers went down or somebody needed to sign something on behalf of the company.</div>
<div>      He&#8217;d forced himself to take up reading on the longer hauls, and had grown to enjoy it.  During a re-reading of Catcher in the Rye, somewhere between Io and the Main Belt, the ship&#8217;s main computer sounded an alarm.  He knew the sound &#8211; it meant there was an object nearby that was &#8220;gravitationally significant&#8221;.  In other words, it was something big that could throw him off course unless he gave it a wide berth.  Usually the computers figured out a way around these unexpected obstacles, but every now and then if the object was moving too fast Norris would have to switch to manual control.  Whenever that was the case it was almost always a military ship, cutting through the space lines without any locator beacons or regard for civilian traffic.</div>
<div>       But this time it was something else.  It wasn&#8217;t even that large, he thought; maybe fifteen meters in diameter.  But it was dense &#8211; as dense as lead, and roughly spherical.  And shiny.  Yellowish, according to the color-corrected image on his main display.  The sensor analysis made his jaw drop for the first time in what seemed like millenia, and it was like another millenium passed until he wrapped his mind around what he read.  The spherical portion was pure gold, caked here and there with a few hunks of more common asteroid material.</div>
<div>     &#8220;I&#8217;ll be damned if Stellar Freight lays claim to this,&#8221; he said aloud.  His shaking fingers flew around the control board, shutting down the logging systems.  He also wiped a few minutes of video and data previous to the alarm going off.  Years of crawling around the guts and software of his ship made it fairly simple.</div>
<div>     He switched to manual control and manuevered closer to the sphere.  He knew that the deviation would be noticed by Central Dispatch, and that he&#8217;d have to come up with a plausible explanation without revealing his treasure.  &#8220;Time for that later,&#8221; he thought.  &#8220;It&#8217;s not like they&#8217;d buy the truth anyway.&#8221;</div>
<div>     He zoomed the display in as far as he could.  He began to make out lines and grooves in the sphere.  A few meters closer and it was apparent that they were not natural.  Cuniforms, heiroglyphs and humanoid figures covered the sphere, resembling the Egyptian and Aztec art he&#8217;d seen in all of those cheesy history vids he used to watch before he caught the reading bug.</div>
<div>     For a moment he started to weigh the sphere&#8217;s mineral value versus its cultural value.  He shook his head and cleared his mind of such thoughts.  He wasn&#8217;t greedy enough to melt down an obviously alien artifact.  He&#8217;d heard of other spacers seeing strange things out here, but dismissed them as tall tales or the imaginings of wackos with too many flight hours logged.</div>
<div>     As his ship got closer, he noticed that the sphere began to glow.  The pictograms began to move.  The very surface of the sphere came to life, as if the history of an entire culture was being projected onto it at incredible speed.  After a few moments, the images began to coalesce into a single figure, which was no longer a simple drawing but a three-dimensional apparition of a humanoid female.</div>
<div>     The apparition smiled.  &#8220;Greetings, explorers,&#8221; it said over the ship&#8217;s intercom.  &#8220;Having discovered this device, your technology is deemed sufficiently advanced to establish contact with the greater galactic society.  Embedded in the previously shown animation are instructions for building a communication device that will summon our representatives.  Your scientists should be able to construct the device by reviewing your documentation of this message.  Welcome to the next phase of your species&#8217; development.&#8221;  The apparition paused briefly then said &#8220;To prevent misuse of our technology, this device must now self-destruct.&#8221;</div>
<div>     The sphere began to glow brighter, and after a brief but intense moment of panic, Norris saw that its was losing its lustre.  After a few seconds the glow was gone, and the sphere was now a gray, nondescript asteroid.</div>
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		<title>Weird bug causes Internet Explorer to toss its cookies</title>
		<link>http://ajh1138.wordpress.com/2011/04/29/weird-bug-causes-internet-explorer-to-toss-its-cookies/</link>
		<comments>http://ajh1138.wordpress.com/2011/04/29/weird-bug-causes-internet-explorer-to-toss-its-cookies/#comments</comments>
		<pubDate>Fri, 29 Apr 2011 17:18:31 +0000</pubDate>
		<dc:creator>Aaron J Henderson</dc:creator>
				<category><![CDATA[asp.net]]></category>
		<category><![CDATA[cookies]]></category>
		<category><![CDATA[html]]></category>
		<category><![CDATA[lose cookies]]></category>
		<category><![CDATA[web dev]]></category>
		<category><![CDATA[web form]]></category>

		<guid isPermaLink="false">http://ajh1138.wordpress.com/?p=393</guid>
		<description><![CDATA[Check this out&#8230;if you create an &#60;img&#62; tag with an empty src attribute, it might cause Internet Explorer to dump your site&#8217;s cookies.  I&#8217;ve only tested/experienced this on IE8, so I don&#8217;t know all the versions that are affected.  I also don&#8217;t know if this happens on all web forms, or just those generated by ASP.Net. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ajh1138.wordpress.com&amp;blog=3796961&amp;post=393&amp;subd=ajh1138&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Check this out&#8230;if you create an &lt;img&gt; tag with an empty src attribute, it might cause Internet Explorer to dump your site&#8217;s cookies.  I&#8217;ve only tested/experienced this on IE8, so I don&#8217;t know all the versions that are affected.  I also don&#8217;t know if this happens on all web forms, or just those generated by ASP.Net.</p>
<p>Correction: actually, what&#8217;s happening is this:</p>
<p>&#8220;Blank src attribute causes IE to load the default document.&#8221;  &#8230;and in the case of the <em>particular application</em> that I was working on, going back to the default page caused my cookie to get overwritten.</p>
<p>See the comments on http://msdn.microsoft.com/en-us/library/ms535259%28v=vs.85%29.aspx</p>
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		<title>Homefront: Short but Fun</title>
		<link>http://ajh1138.wordpress.com/2011/03/30/homefront-short-but-fun/</link>
		<comments>http://ajh1138.wordpress.com/2011/03/30/homefront-short-but-fun/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 02:49:13 +0000</pubDate>
		<dc:creator>Aaron J Henderson</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://ajh1138.wordpress.com/?p=387</guid>
		<description><![CDATA[I bought Homefront over the weekend. I was really excited about the premise and the style of the game. Here are my thoughts after finishing the disappointingly-short single-player campaign&#8230; Mini-rant:  First off, understand that this review is strictly about the game in single-player mode. I&#8217;m not a big multiplayer FPS fan. I like stories. In [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ajh1138.wordpress.com&amp;blog=3796961&amp;post=387&amp;subd=ajh1138&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I bought <a href="http://www.homefront-game.com/" target="_blank">Homefront </a>over the weekend.  I was really excited about the premise and the style of the game.  Here are my thoughts after finishing the disappointingly-short single-player campaign&#8230;</p>
<p><em>Mini-rant</em>:  First off, understand that this review is strictly about the game in single-player mode.  I&#8217;m not a big multiplayer FPS fan.  I like stories.  In my opinion, FPS multiplayer is mostly about knowing how to exploit the map.  When you think about it, so was Pac-Man. &#8211; except the ghosts didn&#8217;t have aimbots and voice chat.   Anyway, it bores me and I&#8217;m no good at it.  I do enough crap over and over and over in my life that I don&#8217;t care to do it in my spare time.  So there!  Now, on with the review.</p>
<p><strong>The Gameplay</strong><br />
For some reason I had an incorrect preconception of this game.  I don&#8217;t mean to say that the trailers lied, but I got the impression that Homefront was going to be a fairly expansive, open-air kind of game like Fallout 3.  It&#8217;s more like Time Crisis.</p>
<p>The game is on rails, so it&#8217;s impossible for you to get sidetracked or lost but also you don&#8217;t get to explore the devastated post-invasion landscape.  There were several times when it reminded me of Dragon&#8217;s Lair.  JUMP HERE!  CLICK THIS!  DESTROY HELICOPTER!  Special weapons were conveniently located near the place I needed them.  If only real life were that simple.</p>
<p>But once I accepted the game for what it is, I enjoyed the HELL out of it and I wish that the single-player campaign were about two or three times longer than it is.  If you&#8217;re going to plop down $60 for a single-player game, I cannot recommend Homefront.  Hopefully they&#8217;ll come out with some downloadable content for it.</p>
<p>One thing I didn&#8217;t like about the gameplay was getting stuck on things you can&#8217;t see unless you look almost directly straight down.  Basketball goals are an example that come to mind.  They have those support arms on the bottom part of &#8216;em, ya know.  Can&#8217;t see &#8216;em unless you&#8217;re looking down, but they&#8217;ll stop you dead in your tracks.</p>
<p>Here&#8217;s something else that was disappointing: After the introductory shoot-out, you&#8217;re brought to the resistance fighters&#8217; camp where you can walk around and chat with various members of the resistance.  I&#8217;m thinking &#8220;Oh, cool, these are the people who will send me on missions and will upgrade my gear and stuff.&#8221;  Nope.  Too much RPG thinkin&#8217; there.  There are around five people in the camp you can interact with, and you can chat with &#8216;em about three times each.  And they all basically tell you to piss off.  Then they&#8217;re completely unresponsive.</p>
<p><em>Side note: The Helicopters</em><br />
While I enjoyed the ground combat aspects of the game, I have to say that flying the helicopter was tedious.  Controls are sluggish and you&#8217;re limited to a very low flight ceiling.</p>
<p>Like many games, enemy helicopters are treated like flying tanks.  You need a special weapon to knock them out.  They&#8217;re used as mini-bosses, naturally.  Pro Tip:  In real life, helicopters really don&#8217;t like it when you huck golfballs into their intakes.  I always keep a sack or two of them in my trunk for emergencies.</p>
<p><em>Side note 2: The Goliath</em><br />
Something that immediately made the game a little less plausible for me was the Goliath: an unmanned armored combat vehicle that acts as a deus ex machina in several situations.  What breaks it for me is that it seems automated in ways it probably wouldn&#8217;t be, but not automated in the ways it should.  For instance, it seems to be capable of driving itself just fine, but it relies on the operator to select targets visually.  Seems odd.</p>
<p><strong>Story, Characters, Dialog</strong><br />
The game is set in 2027, and the United States has been invaded by a unified and increasingly imperialistic Korea.  <a title="John frickin' Milius" href="http://en.wikipedia.org/wiki/John_Milius">John Milius</a>, the guy who wrote the screenplays for Red Dawn and Apocalypse frickin&#8217; Now and Conan the frickin&#8217; Barbarian, was involved with the story and writing.</p>
<p>For me, the events leading up to the invasion (as they are depicted in the game&#8217;s trailers and intro) are plausible but just this side of <em>uncomfortably </em>plausible.  But then again, I didn&#8217;t think anything like the current unrest in the Middle-East would happen, either (especially Syria).</p>
<p>The dialog mostly relates directly to the task at hand, and it&#8217;s not as corny as it could have been considering how action-oriented the game is.  You don&#8217;t really have enough contact with the characters to judge whether or not they&#8217;re fleshed-out.</p>
<p>That being said, the very first few minutes of the story were pretty damned gripping.  The story and dialog never completely devolves into cheesiness, but the story aspects of the game weren&#8217;t as compelling after the first few levels.  And it ended very abruptly.</p>
<p><strong>The Style</strong><br />
This is a game that really had potential.  Actually, since updates and sequels are so easy these days, I should say it <em>has </em>potential.</p>
<p>They managed to make the environments appear run-down and as if they&#8217;d been through a war without crossing over into HalfLife 2/Fallout 3 levels of devastation.  I wanted to roam across the shattered land and find new adventures.  I really wanted to see what the designers vision of a big city would look like during a modern war.  Also, they did a superb job on the music, ratcheting up the tension as only a game on rails can do.</p>
<p>The bottom line is that I enjoyed playing Homefront.  I just wish there was more of it.</p>
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		<title>The Super Alliance of Randomly-Generated Awesomeness!</title>
		<link>http://ajh1138.wordpress.com/2011/03/05/the-super-alliance-of-randomly-generated-awesomeness/</link>
		<comments>http://ajh1138.wordpress.com/2011/03/05/the-super-alliance-of-randomly-generated-awesomeness/#comments</comments>
		<pubDate>Sat, 05 Mar 2011 04:44:29 +0000</pubDate>
		<dc:creator>Aaron J Henderson</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[champions online]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[superheroes]]></category>

		<guid isPermaLink="false">http://ajh1138.wordpress.com/?p=361</guid>
		<description><![CDATA[After getting burnt-out on World of Warcraft a few months ago, I eventually stumbled into Champions  Online by way of an ad or an article somewhere.  A lot of folks bash Free-to-Play games for lacking the polish of subscription-based games, and most of the F2P games I&#8217;ve played are really cheesy with the way they [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ajh1138.wordpress.com&amp;blog=3796961&amp;post=361&amp;subd=ajh1138&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>After getting burnt-out on World of Warcraft a few months ago, I  eventually stumbled into Champions  Online by way of an ad or an article somewhere.  A lot of folks bash Free-to-Play games for lacking the polish of subscription-based games, and most of the F2P games I&#8217;ve played are really cheesy with the way they try to make the game a pain in the ass unless you buy a mount or some better gear.  But I gotta say that Champions is a really fun experience, even if you&#8217;re being a cheapskate.</p>
<p>I have to confess that out of about twenty characters and many, many hours of play, I haven&#8217;t managed to get a single toon past level 14.  It turns out that my favorite  activity in the game is actually just creating characters.  You have so  much control, and there are so many options!  I can literally spend hours hitting the &#8220;Randomize All&#8221; button in the character  creation screen, giggling like crazy at the ridiculous costumes that it makes.  So, I&#8217;d like to present a few of these randomly-generated toons.  Let&#8217;s see how many times we can use the word &#8220;justice&#8221; in their descriptions.</p>
<table style="border:0;">
<tr>
<td><a href="http://ajh1138.files.wordpress.com/2011/03/pinkchampion.png"><img class="alignleft size-medium wp-image-363" title="Pink Champion" src="http://ajh1138.files.wordpress.com/2011/03/pinkchampion.png?w=213&#038;h=300" alt="" width="213" height="300" /></a>
</td>
<td>
<h2> P<strong>ink Champion</strong></h2>
<p>Super Power: Fabulousness</td>
</tr>
<tr>
<td><a href="http://ajh1138.files.wordpress.com/2011/03/accessoria.png"><img class="alignleft size-medium wp-image-364" title="Accessoria" src="http://ajh1138.files.wordpress.com/2011/03/accessoria.png?w=160&#038;h=300" alt="" width="160" height="300" /></a> </td>
<td>
<h2>Accessoria</h2>
<p>On the day before her high school graduation, Accessoria was the sole survivor of a freak explosion in a Claire&#8217;s Boutique.  Since then, she has used her amazing (but inexpensive) accessories to fight for justice.
</td>
</tr>
<tr>
<td><a href="http://ajh1138.files.wordpress.com/2011/03/arcticmimenkhamen.png"><img class="alignleft size-medium wp-image-365" title="ArcticMimenkhamen" src="http://ajh1138.files.wordpress.com/2011/03/arcticmimenkhamen.png?w=200&#038;h=300" alt="" width="200" height="300" /></a></td>
<td>
<h2>ArticMimenkhamen</h2>
<p>Exiled to the frozen wastes more than four thousand years ago for mimery, ArticMimenkhamen silently fights for justice in a world that tries to make him talk.  I would totally play this toon, and never say anything in chat.  I would just use emotes.  RP for the win.</td>
</tr>
<tr>
<td><a href="http://ajh1138.files.wordpress.com/2011/03/balancebuzzard.png"><img class="alignleft size-medium wp-image-366" title="BalanceBuzzard" src="http://ajh1138.files.wordpress.com/2011/03/balancebuzzard.png?w=195&#038;h=300" alt="" width="195" height="300" /></a></td>
<td>
<h2>Balance Buzzard</h2>
<p>Locked in a constant struggle between his yearning for justice and his insatiable hunger for carrion, Balance Buzzard travels the land helping those in need.</td>
</tr>
<tr>
<td><a href="http://ajh1138.files.wordpress.com/2011/03/cyberian.png"><img class="alignleft size-medium wp-image-367" title="Cyberian" src="http://ajh1138.files.wordpress.com/2011/03/cyberian.png?w=183&#038;h=300" alt="" width="183" height="300" /></a> </td>
<td>
<h2>Syberian</h2>
<p>This is a toon I actually play from time to time.  The frost/soviet theme actually came up randomly and I thought it was pretty&#8230;cool.  I tweaked his costume quite a bit then typed up this backstory:</p>
<p>&#8220;A product of a super-secret project during the last years of the Cold War, cybernetic and genetic enhancements have given Alexei Chernov the ability to slow subatomic particles to a near dead stop.  His first assignment was to help freeze and contain the nuclear reactor at Chernobyl.  After the collapse of the Soviet Union this devout communist dedicated his life to fighting evil, demonstrating the might and goodwill of his by-gone creators.&#8221;
</td>
</tr>
<tr>
<td><a href="http://ajh1138.files.wordpress.com/2011/03/cyberian_black.png"><img class="alignleft size-medium wp-image-368" title="Cyberian_Black" src="http://ajh1138.files.wordpress.com/2011/03/cyberian_black.png?w=196&#038;h=300" alt="" width="196" height="300" /></a></td>
<td>
<h2> Syberian&#8217;s Black Costume</h2>
<p>For when he&#8217;s emo.
</td>
</tr>
<tr>
<td><a href="http://ajh1138.files.wordpress.com/2011/03/jumpthecybershark.png"><img class="alignleft size-medium wp-image-369" title="JumpTheCyberShark" src="http://ajh1138.files.wordpress.com/2011/03/jumpthecybershark.png?w=207&#038;h=300" alt="" width="207" height="300" /></a></td>
<td>
<h2>J.U.M.P., The CyberShark</h2>
<p>When times are desperate and ratings are at an all-time low, he goes too far&#8230;for Justice!
</td>
</tr>
<tr>
<td><a href="http://ajh1138.files.wordpress.com/2011/03/kinkydemon.png"><img class="alignleft size-medium wp-image-370" title="KinkyDemon" src="http://ajh1138.files.wordpress.com/2011/03/kinkydemon.png?w=174&#038;h=300" alt="" width="174" height="300" /></a></td>
<td>
<h2>Kinky Demon</h2>
<p>You would.  You totally would.  After a few beers&#8230;end of the night&#8230;maybe use a fake name and a burlap sack or two.
</td>
</tr>
<tr>
<td><a href="http://ajh1138.files.wordpress.com/2011/03/piratebootie.png"><img class="alignleft size-medium wp-image-371" title="PirateBootie" src="http://ajh1138.files.wordpress.com/2011/03/piratebootie.png?w=157&#038;h=300" alt="" width="157" height="300" /></a> </td>
<td>
<h2>Pirate Bootie</h2>
<p>Here&#8217;s another candidate for the Double-Bag Club.  I&#8217;m sure she&#8217;s a very nice person.  That bootie is rockin&#8217;.</td>
</tr>
<tr>
<td><a href="http://ajh1138.files.wordpress.com/2011/03/thebellhop.png"><img class="alignleft size-medium wp-image-372" title="The Bellhop" src="http://ajh1138.files.wordpress.com/2011/03/thebellhop.png?w=216&#038;h=300" alt="" width="216" height="300" /></a></td>
<td>
<h2>The Bellhop</h2>
<p>I kept this guy.  The random parts were the color scheme, the jacket, and the ape head.  The rest was meticulously crafted by moi.  I&#8217;d love to see a comic book with this dude in it, perhaps as a villain.</td>
</tr>
<tr>
<td><a href="http://ajh1138.files.wordpress.com/2011/03/tigermoth.png"><img class="alignleft size-medium wp-image-373" title="TigerMoth" src="http://ajh1138.files.wordpress.com/2011/03/tigermoth.png?w=188&#038;h=300" alt="" width="188" height="300" /></a> </td>
<td>
<h2>TigerMoth</h2>
<p>This one is totally random.  I&#8217;d play this toon if I were into the neko thing, I guess.
</td>
</tr>
<tr>
<td><a href="http://ajh1138.files.wordpress.com/2011/03/frostwolf.png"><img class="alignleft size-medium wp-image-374" title="FrostWolf" src="http://ajh1138.files.wordpress.com/2011/03/frostwolf.png?w=165&#038;h=300" alt="" width="165" height="300" /></a> </td>
<td>
<h2>Flyin&#8217; FrostWolf</h2>
<p>This is another totally random toon that is actually pretty cool.  A little tweaking and this would be a good character.
</td>
</tr>
<tr>
<td><a href="http://ajh1138.files.wordpress.com/2011/03/theamalgamn.png"><img class="alignleft size-medium wp-image-375" title="TheAmalgamn" src="http://ajh1138.files.wordpress.com/2011/03/theamalgamn.png?w=168&#038;h=300" alt="" width="168" height="300" /></a> </td>
<td>
<h2>The Amalgamn</h2>
<p>He&#8217;s a hero trying to find out who he is.  Where do you fit in when you&#8217;re just a pile of random crap tossed together and painted yellow?  And yes, I put that &#8220;n&#8221; on the end of his name on purpose.  I thought it was rad.
</td>
</tr>
<tr>
<td><a href="http://ajh1138.files.wordpress.com/2011/03/poundnote.png"><img class="alignleft size-medium wp-image-376" title="PoundNote" src="http://ajh1138.files.wordpress.com/2011/03/poundnote.png?w=197&#038;h=300" alt="" width="197" height="300" /></a></td>
<td>
<h2>PoundNote</h2>
<p>He has a pound symbol on his chest and he looks like he would pound people into the ground.  Might make a decent villain or a dark, snarky hero a&#8217;la Hellboy.
</td>
</tr>
<tr>
<td><a href="http://ajh1138.files.wordpress.com/2011/03/playmate.png"><img class="alignleft size-medium wp-image-377" title="Playmate" src="http://ajh1138.files.wordpress.com/2011/03/playmate.png?w=156&#038;h=300" alt="" width="156" height="300" /></a></td>
<td>
<h2>The Playmate</h2>
<p>Um&#8230;moving on&#8230;.</td>
</tr>
<tr>
<td>
<h2><a href="http://ajh1138.files.wordpress.com/2011/03/eightbit2.png"><img class="alignleft size-medium wp-image-378" title="EightBit" src="http://ajh1138.files.wordpress.com/2011/03/eightbit2.png?w=147&#038;h=300" alt="" width="147" height="300" /></a>
</td>
<td>
<h2>EightBit</h2>
<p>Nope, this one wasn&#8217;t random.  I spent a considerable amount of time on homegirl here.  She bad.</td>
</tr>
</table>
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		<title>Smartphones rob us of our introspective time on the can.</title>
		<link>http://ajh1138.wordpress.com/2011/03/02/smartphones-rob-us-of-our-introspective-time-on-the-can/</link>
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		<pubDate>Wed, 02 Mar 2011 05:45:33 +0000</pubDate>
		<dc:creator>Aaron J Henderson</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[pooping]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[wellbeing]]></category>

		<guid isPermaLink="false">http://ajh1138.wordpress.com/?p=352</guid>
		<description><![CDATA[The other day I was thinking about how much money I waste every month on my iPhone&#8217;s data plan.  It occurred to me that the longest contiguous blocks of time I spend using the device are actually when I&#8217;m &#8211; what&#8217;s an elegant way to put it? &#8211; doing a sit-down potty.  Whilst dropping a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ajh1138.wordpress.com&amp;blog=3796961&amp;post=352&amp;subd=ajh1138&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The other day I was thinking about how much money I waste every month on my iPhone&#8217;s data plan.  It occurred to me that the longest contiguous blocks of time I spend using the device are actually when I&#8217;m &#8211; what&#8217;s an elegant way to put it? &#8211; doing a sit-down potty.  Whilst dropping a deuce I&#8217;m either playing a game or flipping through the App Store, jealously cursing the insipid one-star wallpaper &#8220;apps&#8221; that somehow consistently make it to number 3 on the Paid Apps list.  The runner-up time-spendy iPhone activities for me are jotting down notes in Everlook, texting, or looking at maps.</p>
<p>I would say that about 80% of my iPhone time is actually at work while parked in the men&#8217;s room.  When I first got the device I&#8217;d camp out in there for what seemed like hours &#8211; browsing apps, downloading them, trying them out, rating them, reviewing them, sharing my excitement with whoever happened to be in the adjoining stall.  I would leave when I felt my legs getting numb.  I tried to go more often, but it felt strange to go to the bathroom and sit down without actually having some business to take care of.  To make my visits more naturally frequent, at lunch I began eating things that I knew would grant me plenty of trips to the john in the afternoon.  (The <a href="http://www.www.chartroosecaboosebelton.com/">Chartroose Caboose</a> earned that name fair and square.  I won&#8217;t tell you how.)  My iPhone/crapper addiction was starting to affect my job.</p>
<p>But eventually I got used to having an Internet-connected, touch-controlled, micro-computer in my pocket.  (Think about that&#8230;it&#8217;s pretty damned amazing.)  Up until very recently I&#8217;d still use my phone for a quick game or a quick hate-filled glance at the cesspool they call the App Store.  But yesterday I left my phone charging at my computer and took off for the lavatory.  I actually paused for a second, and wondered if I should grab it and take it with me, but it was nearly dead (from an earlier bowel-n-browse session) and I figured I wouldn&#8217;t be gone long.</p>
<p>It was while I was phoneless on the can that I had an epiphany:  <em>Having access to a smartphone pretty much negates any chance of having an epiphany while you&#8217;re on the can.</em></p>
<p>I&#8217;m a firm yet malleable believer that the quiet time spent alone on the toilet is necessary for good mental health.  It&#8217;s like REM stage sleep.  A person can&#8217;t get right with themselves if they&#8217;re constantly interrupted by communicating, playing games, or mumbling death wishes for those lazy, opportunistic hacks who somehow manage to get their garbage apps approved by Apple.</p>
<p>Take back your sanity by leaving your phone behind when you visit the loo!</p>
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