business, Second Life, virtual worlds
In Uncategorized on October 28, 2008 at 1:59 pm
Here’s a post I rattled off to slashdot a few min. ago…
From my experience, a virtual economy can support itself without any intervention or participation from outside companies. For example, there are lots of people who sell skins, clothing, accessories, you-name-it to the residents of Second Life, and *I* make money by providing business tools to them (for visitor counting/automated greetings/report services/surveys, etc.).
I think Second Life paved the way for bigger and better things, but by no means should it be considered the model for the way a virtual environment should work. The utter lack of an interactive forms API and zero support for interaction with real-world documents (such as PDF, .DOC, Excel, PowerPoint) are big flaws that are already frustrating businesses that try to conduct meetings in SL. And don’t get me started about their “land” approach to paying for CPU cycles.
From the outset, SL hasn’t been about business. Linden Lab created a barren virtual landscape and has let the residents create just about 100% of the content using a very limited (dare i say “primitive”?) set of tools. It has been a big hippie-furry-fetishfest that has concentrated on bugfixes rather than connecting to the outside world. Considering how long it’s been around, Second Life shouldn’t still be regarded as a place where cyberweirdos go to get their kink on…and yet it still is very much regarded that way by even hardcore geeks.
Now that Linden Lab is starting to realize that their talk of SL as a place for serious business isn’t just the hot air even *they* thought it was, they’re trying to turn the ship around with some meager business-related integration. Fortunately for them, most other tech companies have watched them struggle and have stayed out of the game.
developing, LSL, productivity, scripting, Second Life, tips
In Programming, Second Life on October 4, 2008 at 5:02 am
When I’m programming, I love it when I enter “the zone” and the code just flows from brain to computer. In Second Life, nothing breaks that flow like having to minimize my script windows and Edit dialog, and then having to fiddle with my camera to get a look at how my script is affecting the object I’m working on.
Here’s a little tip for anybody who, like me, has about twenty LSL script windows open in Second Life at any given moment. If you want to grab a quick peek at the object you’re working on try this:
Run two instances of SL! Keep your alt’s screen tidy and centered on the object you’re fiddling with. When you want to take a look at your scripting handiwork, just Alt-Tab to switch between your scripter and your alt. This is really handy for folks with multiple monitors.
To run multiple instances of SL, you’ll need to modify your Second Life shortcut. Right-click on the shortcut and go to Properties. In the Target textbox, just add “-multiple” to the end (no quotes). Make sure there’s a space between whatever is already there and the hyphen.
I advise you to rename the shortcut to “Second Life – Multi” or something like that, because subsequent installations of SL will overwrite your icon if you leave it just “Second Life”.
Happy scripting!
* PS: A word of warning…I ran two instances of the Release Candidate so I can compile scripts in Mono, and I encountered a really strange permissions/ownership glitch wherein my alt got permission/ownership of an object, while my main toon lost permission/ownership. I suggest running the alt toon with the standard client instead of the Release Candidate. I’m reporting the issue to the proper authorities.
Second Life, Serious Wood
In Second Life on September 19, 2008 at 11:36 pm
Over the past week I’ve built and released two new items: Terrence, the Flying Flaming Skull Greeter and the Sceptres of Doom. I plan on adding a LOT of creepy/halloween stuff to Serious’ line of products. You can find ‘em in-world at my shop.
Both of these bad boys were made possible by this kick-ass single-prim skull by TheFriedGeek Althouse.

Terrence is the creepiest thing I've built so far.

Oh yes, they're downright deeee-monic!