Building yet another game…Hauler!

I’ve been working on a Flex/Flash-based space commerce game for the past few weeks. I’m taking an extended hiatus from WoW, so I have quite a bit more time to dedicate to living an actual life, and building my own games is part of that.

I’m keeping this one pretty simple. The concept is a tribute to classic commerce games like Dope Wars, Solar Wars, etc. – travel from place to place, buying and selling commodities. Make money, upgrade your vehicle, haul more cargo. Rinse and repeat. Every now and then an incident occurs at one of the locations that affects the prices of one or more commodities. There will also be occasional turn-based combat using extremely simplified stats and dice-rolls.

I had Solar Wars on my Palm Pilot years ago, and literally wore down a few spots on the screen from playing it so much. I hope to make Hauler visually appealing and just as addictive.

Once I finish it, I plan to port it to several different platforms including Silverlight, iPhone, and Android. Maybe I’ll even make a Palm Pre version…who can say? It would even be nice on a dumbphone like the one I carry.

I don’t have anything playable to show yet (it’s uuuuuugggleeeeee right now), but at this point I’m further along on this game than I have been on any game since I was a kid banging away at my TI-99/4A or C-64.

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